Participatory Democracy: Step Right Up and Vote!
An art exhibition at Art Interactive
Participatory Democracy was a 2004 exhibition at Art Interactive in Cambridge, MA, a collaborative installation created by Ravi Jain, Natalie Loveless, Jeffu Warmouth, Andrew MK Warren, and Douglas Weathersby, and curated by George Fifield. My major contributions to the exhibition included Democra-Skee Vote Alley and Futuro-Vote.
The following Registration Video, hosted by legendary media artist Donald Burgy, introduced visitors to the exhibition.
The interactive exhibition investigated the democratic process, and consisted of the following components:
Registration, in which participants watch a short video, register to vote, and research our fictional candidates: The Bearded Lady, Two-Headed Ed, The Contortionist, and the default candidate The Great Incumbo;
Voting, in which viewers vote at our four different voting machines:
Retro-Vote, an "olde-schoole" pencil-and-paper ballot;
Futuro-Vote, a temperamental touch-screen voting booth;
Vote Toss, a chad-less dartboard ballot; and
Democra-skee Vote Alley, an arcade bowl-a-vote;
Public Opinion, in which viewer opinion is mapped onto a wall;
Exit Polling, in which viewers "represent" their candidate and respond to a video interviewer; and
Campaigning, in which participants were encouraged to paint their own campaign signs to display in the gallery for the duration of the exhibition.
Participatory Democracy: Step Right Up and Vote
An art exhibition at Art Interactive
By George Fifield, Participatory Democracy Curatorial Committee Chair
“Many forms of Government have been tried, and will be tried in this world of sin and woe. No one pretends that democracy is perfect or all-wise. Indeed, it has been said that democracy is the worst form of government except all those other forms that have been tried from time to time.”
– Sir Winston Churchill
With the presidential election looming and Boston having been chosen as the site of the 2004 Democratic National Convention, it seemed that local artists needed the chance to reflect creatively on the meaning of our quadrennial national pastime. I proposed to Art Interactive that we give a group of artists the task of addressing the interactive nature of the democratic process, timed to coincide with Boston’s hosting of the convention at the end of July. Subsequently, the certain nomination of Boston’s native son, Senator John Kerry, only highlighted the appropriateness of this exhibition.
Artists Ravi Jain, Natalie Loveless, Jeff “Jeffu” Warmouth, Andrew M.K. Warren, and Douglas R. Weathersby were asked to participate. In addition to being provocative artists, they were chosen because each has demonstrated an eager willingness to collaborate in previous projects. They were given a small number of criteria framed under the notion of “Participatory Democracy.” They needed to explore three aspects of interactivity. First, they had to work among themselves to devise the structure of the exhibition. This they have done admirably. Second, they had to interact with their audience and, third, the art they created had to be participatory. Originally, I anticipated that these guidelines would require the artists to be at the gallery during its open hours, constructing the exhibition, thereby engaging the audience in conversation throughout the duration of the show. Bob Riley, former video curator at Boston’s Institute of Contemporary Art and the San Francisco Museum of Modern Art, once told me about a video installation artist at the ICA who had not completed his installation by the time of the opening and in fact never really completed it. As much as this was a curatorial nightmare, some aspect of the artist’s presence during the run of the show has always appealed to me.
In choosing the actual event of the vote as their theme, however, the artists circumvented my expectations. Instead of creating their work as the show progressed, the exhibition will be complete at the time of its opening. The artists will still be present in the gallery and interacting with the audience, but their role will be to supervise the interactive activities. In keeping with the carnival-like atmosphere of the American political arena, the five artists are transforming Art Interactive into a circus midway devoted to getting the audience to vote for their favorite candidate. Choices include Two-headed Ed (“We cover both sides of every argument”), The Contortionist (“I can wrap myself around any issue”), or The Bearded Lady (“The difference is clear”). And, of course, there is always The Great Incumbo (“You’re in good hands”). Carnival games such as skee-ball and darts will offer chances to vote, rather than games of chance.
Voting is the interactive core of democracy. This act defines the democratic citizen; making it all the more ironic that voting has declined precipitously in the United States. Out of the twenty-four established democracies in the world, the United States ranks as the second to last in terms of the percentage of active voters. We only best the Swiss in apathy. In the 1960 presidential election, almost sixty-three percent of eligible Americans voted. By the 2000 election, the number had dropped to fifty-one percent. Only half of the eligible voters in this county actually participate in the democratic process.
There is a razor’s edge difference between political art and art about politics. Political art is the use of visual material at the service of a political ideal. It can be as crude as a Maoist poster or as rich as a George Grosz painting, but in all cases, the ideology is clear and the viewpoint narrowly fixed. Art about politics, on the other hand, creatively investigates the composition of the political process. Artists like Hans Haacke, Krzysztof Wodiczko and Ingo Gunther have all produced work that mediates between artistic and political practices. “Participatory Democracy” is situated in this vein. These artists have taken a creative look at the basic structure of our political system, commenting not on who’s right and who’s wrong (well okay, maybe a little) but on how we, the electorate, perceive our role in this great adventure we call the United States. Does democracy give us some control over our fate or is it only a sideshow illusion? Does our vote count and if it does, then why do only half of us exercise the right to vote? Do we steer the body politic or are we merely passengers?
Voting is not merely the act of closing the curtain and making your mark. It is a long process that, in this country, has always consisted of an overwhelming deluge of information and opinion that seeks to convince us that one candidate is a person of high moral fiber with great experience while his or her opponent is a vacillating incompetent who will lead us to ruin. How we weigh these overwrought exclamations in their garish trappings (VOTE FOR ME!) and actually arrive at a decision is the task we are expected to exercise in as citizens. Interaction with politics, like interaction with art, means more than flipping a lever or pushing a button. It means determining who you are and what kind of world, real or virtual, you wish to live in. Come one, come all for a slightly twisted, not-quite-serious look at our true national pastime.